DRAKEVILLE v3.0
An ATDT DOS door package
========================

WHAT THIS IS

  Drakeville 3.0 by Stephane Daigle (1996): a party based RPG
  door. Each caller commands a TEAM of four adventurers, picks a
  side (the Council or the evil Malaky), and fights through the
  catacombs of the city of Drakeville. Multiline, four nodes,
  ready to run. The player file is virgin.

INSTALL

  1. Drop this drake folder into dosdoors\ right off wherever
     ATDT is installed (on the demo board: /atdt/dosdoors/drake/).
  2. Console, then DOS Doors, then Scan. Enable the door.

  That is all.

WHAT WAS CHANGED FROM THE ORIGINAL ARCHIVE (AND WHY)

  1. DRAKE.EXE and DEDIT.EXE are patched for the famous Turbo
     Pascal "Runtime error 200" crash. Both programs die at
     startup on any machine faster than a mid 90s Pentium,
     including the ATDT machine, because the Turbo Pascal CRT
     library overflows while calibrating its Delay timer. The
     standard community fix was applied: the 5 byte sequence
     B9 37 00 F7 F1 (divide the timing loop count by 55) becomes
     B8 FF FF 90 90 (use the maximum delay count). One occurrence
     in each EXE, nothing else touched. Without this patch the
     game cannot run at all on modern or emulated hardware.

  2. GO_DRAKE.BAT: the author's copy switched to drive C: and
     carried a placeholder CD line. It now switches to D: (the
     ATDT game drive). The IGM loop inside it is unchanged.

  3. Node files DRAKE.1 through DRAKE.4 were created (the
     archive shipped only the author's own DRAKE.1): drop file
     DOOR.SYS, FOSSIL communications, COM1 locked at 38400.
     These are plain text files. If you want the game to know
     who the sysop is, change the SYSOPFIRST and SYSOPLAST
     lines in each of them to your own name.

  4. Removed: CHKLIST.MS (an old antivirus checksum file) and
     DJCV02.ZIP (an uninstalled in game module that was sitting
     in the archive). Drakeville supports IGMs (in game
     modules); none are installed in this package. Ask if you
     want one added.

  The game's own config lives in DRAKE.CFG (fights per day and
  similar) and can be edited with DEDIT in the maintenance
  machine, which works normally after the patch.

FOR PLAYERS

  - You lead a team of FOUR characters: name each one, pick race
    and class for each. The party fights together in the
    catacombs, turn by turn.
  - Multiline is live: [Z] Who's ON from the City Streets shows
    every node in the game. There is an arena, a bank, shops, a
    tavern, a post office, and a level trainer.
  - [Q]uit to BBS saves the team; you resume where you left off.
  - The UNREGISTERED banner is the game's own shareware notice.
    The author's 1996 registration address is long gone; the
    game is playable as is.

WHAT WAS TESTED ON ATDT

  Boot from DOOR.SYS at 38400 through the ATDT FOSSIL, the full
  team creation flow, the city, catacombs fights over several
  rounds with a party of four (damage, kills, gold and
  experience), a clean quit back to the BBS, and two callers in
  the game at once on nodes 1 and 2 with both teams listed live
  under [Z] Who's ON.

FILES

  drake\dosdoor.json   the ATDT manifest
  drake\files\         the game, exactly as DOS sees D:\
                       (runs as CALL GO_DRAKE %NODE%; ATDT
                       fills the node number in)
  drake\files\SYSOP.DOC    the original sysop manual
  drake\files\DRAKE.FAQ    the original FAQ
