Door changelog
A persistent shared-world roguelike door for ATDT BBS, and an homage to the island games of 1985.
Latest: version 1.5.0 · back to the door library
A polish-and-peril release: the screens grow color and clarity, your legend gets a page of its own, and the island itself grows teeth. The title screen now announces the build.
Every screen now speaks one visual language: titles in bright cyan, hotkeys in bright yellow so the eye finds them first, values bright, labels quiet, and gold the color of gold. The top bar wears classic door blue with the region name picked out. The main screen's right rail was reworked, with your class in color, gold in gold, and a new experience bar that fills toward your next rank and says "train!" when the yard would take you.
The ? help screen was the messiest page on the island; now every key is painted
bright yellow apart from its description, section by section. The same treatment runs through
the harbormaster's ledger, the pack, the shops, and the character sheet.
A new key. Press L anywhere in the world for the ranked roll of every name on the
island, by level then experience, with occupation, fortune (purse plus vault), monsters slain,
and who is ashore right now. Names wear their karma color, so the lawful read green and the
outlawed read like a warning. It is also listed in ? and in the manual.
The verdict was in: the cellars felt safe, and a rank-1 with a fisherman's dirk could beat a brigand. No longer. The whole bestiary was sharpened, with tougher hides, heavier blows and better aim, tuned fight by fight against the real combat code.
Armor genuinely matters now, and the smart first purchase is no longer optional. The four-rank-8s-versus-the-Warden math still holds.
content/drops.php as plain data, and
the console gains a "random drops off" switch.? explains it) and the freed room now points at a attack,
g get, i pack, t trade, @ sheet,
L ledger, M manual, ? help, with the keys in
yellow.L key is documented, and the panels chapter
matches the new screens.morrow/ folder in your board's
doors directory. A live world migrates itself (schema 11) on the next call: characters, items
and history all survive. No wipe, ever.First release. A multi-player MMO-lite homage to the old CompuServe game Island of Kesmai: group up and fight monsters, fight other callers (PvP can be disabled by the SysOp), go on quests and discover secrets.